
ac.skill('樱花乱舞'){
    temp = '攻击触发',
    model1 = [[219.mdl]],
    on_run = function(self,hero,target)
        local point = target:get_point()
        local lock = {}
        local damage = self:dmg_get()
        ac.timer(1000,3,function()
            hero:aoe_damage(point,300,damage,self)
            ac.timer(50,8,function()
                local angle = math.random(360)
                local last = point - {angle,150}
                last:effect{
                    model = self.model1,
                    angle = angle + 90,
                    time = 0.2,
                }
            end)
        end):on_timer()
    end,
}